Returnal: How its glorious, dark electronic sound was made (and making the most of PS5’s new 3D audio engine) | A Sound Effect Great interview by the Playstation London audio team for everyone interested in the audio work we have done on Returnal. Still completely amazed to have been part of such a humbling project!
It is great to know that players acknowledge the work people like myself put into the games they play and, most importantly, enjoy it. Shaping the sound of the UI on Troy and Three Kingdoms was incredibly fun and I am glad the work paid off.
The work we have put into the audio of Three Kingdoms has been awarded at the MCV/Develop awards in March 2020.
Incredibly proud and very honored to have been part of this humbling project!
Got to give a spooky Halloween insight to the audio production on Warhammer II for the Total War blog.
My colleague Tom McCaren and I got an article about the Audio Enhancements on Total War: Three Kingdoms published on
Got the opportunity to talk about my experiences in game audio in front of students at the Ars Electronica Center in Linz.
Deep Space LIVE: GameStage: Sound Games
Article on the sound and music of Total War: Warhammer II for
asoundeffect by Richard Beddow.