It is great to know that people acknowledge the work people like myself put into the games they play and, most importantly, enjoy it. Shaping the sound of the UI on Troy and Three Kingdoms was incredibly fun and I am glad the work paid off.
The work we have put into the audio of Three Kingdoms has been awarded at the MCV/Develop awards in March 2020.
Incredibly proud and very honored to have been part of this humbling project!
Got to give a spooky Halloween insight to the audio production on Warhammer II for the Total War blog.
Got the opportunity to talk about my experiences in game audio in front of students at the Ars Electronica Center in Linz.
Article on the sound and music of Total War: Warhammer II for asoundeffect by Richard Beddow.